Tittel: | When video games meet IP law | Ansvar: | Anna Piechówka | Forfatter: | Piechówka, Anna | Materialtype: | Artikkel - elektronisk | Signatur: | WIPO Magazine | Utgitt: | Geneva : WIPO, 2021 | Omfang: | S. 8-13 | ISBN/ISSN: | 1564-7854 | Serie: | WIPO Magazine ; 2/2021 | Emneord: | Immaterialrett / Video | Note: | Open access (CC BY 3.0 IGO) | Innhold: | For years, video game development has been one of the fastest growing sectors of the entertainment industry — and it’s safe to say that the COVID-19 pandemic hasn’t slowed that down. On the contrary, according to Newzoo’s assessment from October 2020, the global games market for 2020 will have generated revenues of USD 174.9 billion, a 19.6 percent increase on 2019 figures. Significantly, this late 2020 assessment is USD 15 billion higher than the one made ahead of the pandemic in March. | Del av verk: | WIPO Magazine 2/2021 |
|
|